Tuesday, October 21, 2014

Week 07 Progress

This week I focused more on making models, texturing, and some basic game mechanics.


Just a simple double jump. Soon to come is the charge jump and dash. 

I also tried my hand at a hand painted texture for a rock cliff


Texture with color swatch used


In Maya



With Texture



In Game


Concept Art/Models


In Maya w/ Human Scale Block Center


In Game


For Scale



Torch and Holder in Maya w/Concept Art


In Game



Temple Concept Art/ Model Placeholder



In Game/ Scale


Volcano in Maya




In Game













Tuesday, October 14, 2014

Week 6 Progress

Testing Main Menu System w/ UMG
Teams Concept Art Used as Background Images



Basic layout of a side puzzle on the side of the beach/cove area


The Puzzle In-Game


 Underwater Cave Puzzle via Jungle Path


Side View


In-Game Top View

                             

Top View


Jungle Path Log Roll Obstacles


Cove View w/ Rock Arch on the Right


Cove view of  Rock Arch, Cliff WIP


Looking out to Sea Placeholder Far Distance Objects


Lake Island Where You Get Your Gun








Tuesday, October 7, 2014

Week 5 Progress

Just Environmental work on the first area being blocked in.