“ 3 RONIN ”
High Game
Concept: Japanese Samurai meets Red Dead Redemption.
Genre:
Action-Adventure RPG, open world.
Main
Character: Satoshi
(clear-thinking, quick witted), a former samurai, forced to flee his home by
his master for not carrying out an assassination. In turn he has earned himself
a bounty and thus is being pursued by his fellow samurai. He has come to
America in search of a safe haven amongst the lawless west.
Story and
Objectives: Satoshi had to battle his way out of his village. By his
side, Satoshi’s companion warriors, Takeshi (fierce warrior), and his younger sister
Ishi (stone). The three samurai must
fight and evade enemy assassins by any means possible. Travelling through
mainland Japan, across the pacific on a steam ship, and over the Rockies to
reach their final destination of 1880’s Dodge City, Kansas. The three
companions must adapt to their new surroundings, sometimes having to reframe
from using their superior combat skills to aid townsfolk or fight for justice
and risk being brought to the attention of the possible assassins lurking
everywhere.
Gameplay:
Hack and Slash type gameplay with some first person capable events, mostly the
third person view like that of Assassins Creed, will be the preferred camera
view. You can switch between any of
these characters. They never leave each other’s side. Using the meaning of
their names as a play style, Satoshi is the quick and agile play style, Takeshi
is the fierce warrior who doesn’t use words but his multitude of weapons and
heavy strikes to destroy enemies. Ishi, though smaller and a female character,
she is as tuff as a stone and the most cunning of the three. They must adapt the weapons of their homeland
to that of the old west. Katana swords with a six shot colt revolver attached
to it for instance. A pike staff that functions as a long range lever action
rifle. They must craft these items and learn to use them effectively,
practicing on the local bandits and aggressive natives. Having to avoid being noticed as samurai,
their actions whether good or bad depending on how you the player chooses to
solve the situation, they build up or decrease detection points. Once it
reaches a certain point, it can bring on a group of enemy samurai assassins
that will always be slightly better than you. When this encounter occurs, the
player must use all the talents of the three companions to fight and survive.
As the characters advance in experience, they can upgrade
each of the three characters skills. Though only one at a time, creating a
strategic play mechanic, that forces the player to really think about what
skills they want to play with and what style they want to play as. When you possess
one character, the other two are acting on the pre-determined ai behavior you
choose for them. Items can be looted and
purchased from around the environment. These items can also be upgraded and
combined to create very powerful weapons and armor.
Controls:
Typical WASD control style, that of a first person shooter. Spacebar to jump, E
to interact with objects. Tab to open your inventory. Left Mouse to attack,
select items in inventory, drag and drop items in inventory and to move them
around. Right Mouse to zoom in and to bring up your guard stance. Middle mouse
to scroll through weapons and pressed selects highlighted weapon or
object. Ctrl to crouch. Shift to sprint.
Creation:
Plan to create a medium to large landscape area, with a few small
towns and forested areas with as much detail as possible within the time period
we have. Mainly to showcase the heavy
game mechanics that will be required for this kind of game concept. Will
probably only have time to create medium detailed blocked out versions of all
the buildings and props. The landscape will be lightly detailed do to the size
needed for the prototype.
Group: This
concept would require the entire team of 8 to build a functioning prototype by
semester end. The game mechanics would take up most of the time. But I feel it
can be done with this group. This is one of the more ambitious projects, though
do-able.
Some some concepts that were of inspiration.