The Final version of the Island. This one is a 2k sized island. I can make it a 4k for higher resolution then resize it to a 2k .raw16 file, which is the heightmap file type UE4 accepts and has an easier time working with.
The Island from an aerial view within UE4
Closer view, with the cove that Michael was talking about.
Another View
The Cove
The water you see is a ocean shader plugin that can handle buoyancy as well and here are some vids to show you what I mean. This will work, for now, as the placeholder for the buoyancy puzzle foundation.
Let me know if the links for the vids dont work for you. I have a lot of reference images, but I will save those for later. Just wanted to show how quickly things can be thrown in to the engine. All this took me about an hour to get in and working.
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