Monday, September 29, 2014

Week 04 Progress


                                                          Underwater/Wind Effect

I worked on making some underwater plants as well as getting them to have a underwater wave effect. Mainly done with the material applied to it, this effect can be applied to all plants in the game. Of course a trees material will be tweaked differently, the concept is the same.



Seaweed/Coral/Kelp/Bamboo Tree

I also had an idea for a Main Menu screen for when you start the game, with some basic option boxes. This can be made in UE4 as a normal level with a static camera and then using UMG within UE4 to make the actual option boxes that will take you to the appropriate menu when clicked on. 



Quick Menu Concept Drawn/Polished in Photoshop

I also did a quick layout of the areas and path that the main character will take. Going off what we discussed as a group. The four main areas and then the paths that lead up to each. 


Basic Layout






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